This is Part One of a four part piece breaking down the various talents available to a hunter. Today we’re going to break down which talents you’ll want as a Beastmaster hunter, and which you should avoid.
Beast Mastery
Tier One
Improved Aspect of the Hawk – 5/5 is recommended to unlock further tiers.
Endurance Training – Stamina is nice, but only 1/5 is recommended.
Tier Two
Focused Fire – 2% More Damage is worth 2/2.
Improved Revive Pet – Since your pet does a large portion of your damage, 2/2.
Tier Three
Aspect Mastery – Highly Recommended for it’s Myriad benefits.
Unleashed Fury – Pure DPS, 5/5.
Tier Four
Improved Mend Pet – Keeping your pet alive is important, 0/2 – 2/2 are all acceptable.
Ferocity – Again, pure DPS, 5/5 recommended.
Tier Five
Spirit Bond – 10% Increased healing is powerful enough to warrant investment, 0/2 – 2/2 are all acceptable.
Intimidation – Required to unlock Bestial Wrath and The Beast Within, practically necessary.
Bestial Discipline – More Focus = More Pet DPS, 2/2.
Tier Six
Animal Handler - Expertise is very powerful as it reduces the chance for your pet’s attacks to be parried and dodged significantly, 2/2 is recommended.
Frenzy – 3/5 is recommended, add a point if your crit chance is low.
Tier Seven
Ferocious Inspiration – 3% Damage to all raid members? 3/3.
Bestial Wrath – Take it and never look back.
Tier Eight
Invigoration – Looks promising, but provides a smaller gain than what you would think. 0/2 recommended, though possibly 1/2 in a Mana-Starved Environment.
Serpent’s Swiftness – Once again 100% DPS, 5/5 recommended.
Tier Nine
Longevity – Lets you fire off more Bestial Wraths, and lets your pet Rake/Spirit Strike/etc more often, 3/3 recommended.
The Beast Within - One of the core talents of the Beast Mastery Tree, take it.
Cobra Strikes – Trust me, you’ll be critting quite a bit, 3/3 is recommended.
Tier Ten
Kindred Spirits – More Pet Damage? 5/5.
Tier Eleven
Beast Mastery – Ah the namesake of the Beast Mastery Tree, taking it is extremely recommended as it nets you both 4 pet Skill Points and the ability to tame Exotics.
Marksmanship
Tier One
Focused Aim – This talent is a must have if you are more than 1% under the hit cap of 8%(263 Hit). Take points as needed.
Lethal Shots – 5% Crit chance is nothing to sniff at, 5/5 is recommended.
Tier Two
Careful Aim – 100% of your Intellect as AP is extremely powerful, 3/3 is recommended.
Improved Hunter’s Mark – A 30% buff to Hunter’s Mark is nice, but only invest in if there are multiple hunters in your group. Only one hunter need invest.
Mortal Shots – 30% Increased critical strike damage, 5/5 is recommended.
Tier Three
Go for the Throat – Since your pet will deal quite a bit of damage, 2/2 is recommended.
Improved Arcane Shot – 0/3 – 3/3 are all acceptable.
Rapid Killing – Useful in Mana-Starved environments, as more uses of Rapid Fire = Less Time in Viper.
Tier Four
Improved Stings – 0/3 – 3/3 are all acceptable.
Efficiency – Invest as required if you regularly are in Mana-Starved environments (5/10-Mans).
Survival
Tier One
Improved Tracking – This is a straight up increase in your personal DPS. It’s potent, but since it only affects the hunter’s DPS it loses some luster.
Hawk Eye – This is a utility talent, it’s good filler, but the point(s) are better spent elsewhere.
A sample build using these guidelines would be 53/18/0