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Of Emblems and Such

  • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders’ Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.

    What this means is that you will be able to get the current level of gear (8.5), simply by running heroics and doing the heroic daily. There are legitimate arguments about this killing Ulduar progression, but only time will tell if these prove correct or not.

    Blue Thoughts

    Well, haven’t posted anything in a while, so I’ll try to turn that around.

  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • What this means is that chain-trapping will require more precise timing than in the past. Before 3.2 you could lay a trap, wait 30 seconds, and be ready to roll. Now, however, your target will need to be in your first trap in the last 5 to 10 seconds of your frost trap cooldown, though you can extend that if you aren’t worried about it breaking early.

    This is Part Two of a four part piece breaking down the various talents available to a hunter. Today we’re going to break down which talents you’ll want as a Survival hunter, and which you should avoid.

    Survival

    Tier One

    Improved Tracking – 1% Damage Increase per point, 5/5

    Hawk Eye – Take 3/3 as filler points

    Tier Two

    Survival Instincts –  Pure Damage, 2/2

    Tier Three

    Survivalist – Synergy with Hunter vs. Wild, 5/5

    Tier Four

    T.N.T. – You want it for the crit, 3/3

    Lock and Load – You will want 3/3

    Tier Five

    Hunter vs. Wild – 3/3 Damage

    Killer Instinct – Again, 3/3

    Tier Six

    Lightning Reflexes – 15% Agility, 5/5

    Tier Seven

    Expose Weakness – 2/3 or 3/3 acceptable

    Wyvern Sting – Take it to unlock Noxious Stings

    Thrill of the Hunt – 3/3 Recommended

    Tier Eight

    Master Tactician – 5/5 is Recommended

    Noxious Stings –  An extra 3% Damage for 3/3

    Tier Nine

    Sniper Training – Simply stay as far back as possible, 3/3

    Tier Ten

    Hunting Party – 1/5 to 3/5 are acceptable

    Tier Eleven

    Explosive Shot – This is your main shot

    Marksmanship

    Tier One

    Focused Aim – Take points as needed if you are below the hit cap of 263(8%)

    Lethal Shots – Recommend 5/5

    Tier Two

    Careful Aim – 3/3 is Recommended

    Improved Hunter’s Mark – Only take if you regularly run with other hunters

    Mortal Shots – Full points is Recommended

    Tier Three

    Go for the Throat – Points here are interchangeable with Rapid Killing

    Rapid Killing – Points here are interchangeable with Go for the Throat

    Tier Four

    Improved Stings – Take if you don’t have mana issues

    Efficiency – Take if you have mana issues

    Beast Mastery

    Tier One

    Improved Aspect of the Hawk –  1/5 – 3/5 are all acceptable, depending on haste

    Example spec: 1/17/53

    This is Part One of a four part piece breaking down the various talents available to a hunter. Today we’re going to break down which talents you’ll want as a Beastmaster hunter, and which you should avoid.

    Beast Mastery

    Tier One

    Improved Aspect of the Hawk – 5/5 is recommended to unlock further tiers.

    Endurance Training – Stamina is nice, but only 1/5 is recommended.

    Tier Two

    Focused Fire – 2% More Damage is worth 2/2.

    Improved Revive Pet – Since your pet does a large portion of your damage, 2/2.

    Tier Three

    Aspect Mastery – Highly Recommended for it’s Myriad benefits.

    Unleashed Fury – Pure DPS, 5/5.

    Tier Four

    Improved Mend Pet – Keeping your pet alive is important, 0/2 – 2/2 are all acceptable.

    Ferocity – Again, pure DPS, 5/5 recommended.

    Tier Five

    Spirit Bond – 10% Increased healing is powerful enough to warrant investment, 0/2 – 2/2 are all acceptable.

    Intimidation – Required to unlock Bestial Wrath and The Beast Within, practically necessary.

    Bestial Discipline – More Focus = More Pet DPS, 2/2.

    Tier Six

    Animal Handler –  Expertise is very powerful as it reduces the chance for your pet’s attacks to be parried and dodged significantly, 2/2 is recommended.

    Frenzy – 3/5 is recommended, add a point if your crit chance is low.

    Tier Seven

    Ferocious Inspiration – 3% Damage to all raid members? 3/3.

    Bestial Wrath – Take it and never look back.

    Tier Eight

    Invigoration – Looks promising, but provides a smaller gain than what you would think. 0/2 recommended, though possibly 1/2 in a Mana-Starved Environment.

    Serpent’s Swiftness – Once again 100% DPS, 5/5 recommended.

    Tier Nine

    Longevity – Lets you fire off more Bestial Wraths, and lets your pet Rake/Spirit Strike/etc more often, 3/3 recommended.

    The Beast Within –  One of the core talents of the Beast Mastery Tree, take it.

    Cobra Strikes – Trust me, you’ll be critting quite a bit, 3/3 is recommended.

    Tier Ten

    Kindred Spirits – More Pet Damage? 5/5.

    Tier Eleven

    Beast Mastery – Ah the namesake of the Beast Mastery Tree, taking it is extremely recommended as it nets you both 4 pet Skill Points and the ability to tame Exotics.

    Marksmanship

    Tier One

    Focused Aim – This talent is a must have if you are more than 1% under the hit cap of 8%(263 Hit). Take points as needed.

    Lethal Shots – 5% Crit chance is nothing to sniff at, 5/5 is recommended.

    Tier Two

    Careful Aim – 100% of your Intellect as AP is extremely powerful, 3/3 is recommended.

    Improved Hunter’s Mark – A 30% buff to Hunter’s Mark is nice, but only invest in if there are multiple hunters in your group. Only one hunter need invest.

    Mortal Shots – 30% Increased critical strike damage, 5/5 is recommended.

    Tier Three

    Go for the Throat – Since your pet will deal quite a bit of damage, 2/2 is recommended.

    Improved Arcane Shot – 0/3 – 3/3 are all acceptable.

    Rapid Killing – Useful in Mana-Starved environments, as more uses of Rapid Fire = Less Time in Viper.

    Tier Four

    Improved Stings – 0/3 – 3/3 are all acceptable.

    Efficiency – Invest as required if you regularly are in Mana-Starved environments (5/10-Mans).

    Survival

    Tier One

    Improved Tracking – This is a straight up increase in your personal DPS. It’s potent, but since it only affects the hunter’s DPS it loses some luster.

    Hawk Eye – This is a utility talent, it’s good filler, but the point(s) are better spent elsewhere.

    A sample build using these guidelines would be 53/18/0

    Saying Goodbye

    Real Life has just taken one of the best and most esteemed Resto Druids out there, Phaelia. So, go on, go give her a fine farewell, but try not to cry too much.

    Now, as you all hopefully know, raiding isn’t all about those shiny purple pixels. It’s much more important to have fun, after all, WoW is a game. That being said, if someone continually screws up on raid night, they’re sucking some of the fun out of raiding. So a good raider isn’t defined by their gear, it’s defined by their skills, attitude and willingness to learn. When you have those, the gear will follow. So, be proactive in researching your class and the fights and come prepared with everything you need to give your best.

    Just a quick post today, if you haven’t heard of it yet, Rohan over at Blessing of Kings has started a wiki that contains guides to “L2P” your class. So go, go and stop being that “Huntard” people talk about in low whispers.

    Edit: Doh, forgot to put a link.

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