Well, haven’t posted anything in a while, so I’ll try to turn that around.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute. Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
What this means is that chain-trapping will require more precise timing than in the past. Before 3.2 you could lay a trap, wait 30 seconds, and be ready to roll. Now, however, your target will need to be in your first trap in the last 5 to 10 seconds of your frost trap cooldown, though you can extend that if you aren’t worried about it breaking early.
Advertisement